BODYCAM ZOMBIE village easter egg Crossbow Guide
The BODYCAM ZOMBIE village easter egg once unlocked the crossbow. Here is what v0.9 confirms, what is still hidden, and how to prep.
The crossbow used to sit at the end of a map secret, and that is why the BODYCAM ZOMBIE village easter egg still gets searched every time Village rotates back in. It matters because v0.9, The Dead & Damned, finally puts that weapon in the normal loadout while also returning Village and Asylum to round-based zombies. If you only remember the old reward gate, the BODYCAM ZOMBIE village easter egg looks finished, but the mode around it is not.
Reissad Studio has not published a button-by-button route. What the studio has published is enough to separate a real secret from forum fiction, and to decide whether the hunt is still worth a full co-op night. This guide sticks to official notes, then turns those notes into a search plan you can actually use on a no-HUD map.
What the Village secret actually confirms
In the v0.9 announcement, Reissad names one reward and one old rule. Until this update, the crossbow could only be obtained at the end of the Village secret. It is now part of the loadout, which means you can take it onto PvP maps instead of treating Village as a key you had to turn first.

Official screenshot · Source: Steam store
That single sentence is the whole official file on the BODYCAM ZOMBIE village easter egg. Players call it an easter egg. The note calls it the Village secret. Until a later patch splits those ideas, treat them as the same hunt: a hidden finish line on Village whose published prize was the crossbow.
Everything else people paste into Discord is unverified here. These sources do not list switches, round numbers, item pickups, or a required player count. Label that kind of write-up as community reports, then check it in a live match before you burn a long run on it.
| Question | What the notes say | What they do not say |
|---|---|---|
| What was the prize? | The crossbow, only at the end of the Village secret | Damage, ammo type, or reload speed |
| What changes in v0.9? | The crossbow enters the loadout for PvP maps | That the in-map sequence was deleted |
| Does a zombies run still grant one? | Not stated | A yes or no either way |
| Is there a published route? | No | Door order, codes, or interact prompts |
| Do Asylum or Trenches share it? | Not mentioned | Any sister secret |
Read that middle column twice before you trust a clip. "Now in the loadout" ends the exclusivity. It does not say the sequence was ripped out of Village, and it does not say a box or a wall buy will hand you the same bow mid-match. Full patch notes are scheduled for release day, Friday, November 13. Until those notes land, the honest status is: PvP access is confirmed, the in-mode secret's fate is not.
Why the hunt still matters after the loadout change
A locked weapon is a simple reason to explore. Once that lock opens, the BODYCAM ZOMBIE village easter egg has to earn the time another way. Three reasons still hold.
First, Village itself is back. Reissad says both Village and Asylum return in zombies with a polish pass, especially around spawns and how infected behave. A map that just had its zombie logic retuned is a bad place to follow an old route on autopilot. Spawns that used to give you a quiet minute may not.
Second, the secret was described as an ending, not a side drawer. If any version of that ending remains, it is part of how the studio teaches the map: open space, survive pressure, then reach something the early rounds do not show you. That is the same loop the store page already sells for zombies: manage ammunition, explore, unlock areas, restore power, and last through nastier waves.
Third, Bodycam does not mark secrets the way a quest shooter would. There is no crosshair, no ammo counter, and no HUD. A hidden interactable has to be found with the camera, the ears, and a squad that talks. That design does not get less interesting because a reward also sits in a menu.
| Era | Crossbow access | Reason to run Village |
|---|---|---|
| Before v0.9 | Only by finishing the Village secret | Exclusive weapon plus map knowledge |
| v0.9 announcement | Loadout, so PvP maps can use it | Polish, possible leftover sequence, co-op practice |
| Release-day notes | Recheck; notes were promised separately | Confirm whether the in-match prize still exists |
If your only goal was "own the crossbow," you can stop treating Village as a gate after November 13 and build it like any other gun. If your goal is the secret itself, keep the map on the list and ignore anyone who claims the announcement already posted the steps. It did not.
How v0.9 changes the zombies maps around it
The Dead & Damned is a smaller, in-between update. Reissad says much of the team is still on longer-term work, and this drop is fresh content while that continues. Zombies is the spotlight. Multiplayer still gets a reworked Public Pool and Easy Anti-Cheat, but those are not the secret hunt.
| Map or mode | v0.9 status | Tie to the Village secret |
|---|---|---|
| Village | Back in zombies; spawn and behavior fixes; polish | The only map officially tied to the secret |
| Asylum | Back with the same class of fixes and polish | No secret named in the notes |
| Zombie Trenches | New mode on the Trenches map; details were still coming | Not linked to the crossbow |
| Public Pool | PvP visual and layout rework | Unrelated to zombies rewards |
Zombie Trenches is the surprise mode, built on the existing Trenches layout. The announcement teased it and stopped there. Do not assume it copies Village's reward structure. Abandoned hospitals, forests, CQB blocks, and trench networks are all part of the wider map list, but only Village is attached to this secret in writing.
Weapon boxes change the loot math on every zombies map, Village included. Boxes now drop guns with random attachments, using the same attachment system as a loadout. A pickup is no longer a fixed naked rifle. From one run to the next, the same box can feel like a different weapon. That makes ordinary drops more interesting and makes a hand-placed reward, like the old crossbow, a different kind of prize: specific, not random.
The note does not say every loadout weapon can come out of a box. Do not plan a Village route around "we will just roll the crossbow." Bring a gun you already trust, and treat a great box roll as a bonus.
A few other 0.9 facts change how a long secret attempt feels, even when they are not on Village:
- Zombies stays co-op for up to four players, so a full squad can deploy together without the missing party system.
- The party system slips again. It missed 0.8 and will not ship in 0.9. Quick Play and the server browser stay solo queue. A hosted game is still how you gather a larger friend group, up to ten, outside that zombies cap.
- TEC-9 arrives as the first machine pistol you can run as a secondary. It is a loadout tool, not part of the Village secret, and it is a reasonable backup when a primary goes dry during a hold.
- The lobby gains a large drone and RC-car room, with a drone race built alongside the TRYP FPV team. Useful if you want to learn gadgets before a match, irrelevant to the Village ending itself.
- Easy Anti-Cheat arrives for multiplayer. It does not document any change to co-op secrets.
Studio stats put the audience in perspective: more than 2.4 million copies sold, 72,000-plus Steam reviews at Very Positive (81 percent), recent reviews at 86 percent, a peak above 38,000 concurrent players, and a Discord past 524,000 members. A secret in a game that size gets "solved" in public within hours, including wrong solves. Speed is not the same as accuracy.
A no-HUD search plan that does not invent steps
Bodycam is built to look like raw body-camera footage: wide lens, blown highlights, sound bouncing off walls, and a body that is actually connected to the gun. Reissad's True Body setup ties arms, torso, legs, and weapon together. Reloads are not one canned animation. Calm and stressed states exist, and under pressure the operator can fumble. That is a terrible time to start poking at a mystery prompt.
Use the systems that are documented. Skip any route that needs a step the studio has not shown.
Clear the wave before you search. Round-based pressure is the mode. A secret attempt during a rising wave fights the reload system and the new spawn tuning at the same time. Bank a calm reload, then move.
Treat power and opened areas as the progress bar. Official zombies copy is explore, unlock, restore power, survive. A reward described as the end of a secret is a weak fit for round one, before the map has opened. That is a planning assumption, not a solved step. If an early-round "shortcut" from community reports skips power entirely, be skeptical.
Use audio the way the game wants you to. Propagation, reverb, occlusion, and spatial sound are selling points, and they are also your only radar. When the choir of infected drops, stop moving and turn your head. Occlusion will muffle anything behind a door or a thick wall. A photoreal village full of clutter will not outline the right object for you.
Fight the camera, not just the zombies. Exposure blows out windows on purpose. Check a bright exterior and a dark interior as two separate problems. Film grain and compression are part of the look. If a teammate saw a glint you did not, trade places instead of arguing with the lens.
Say ammo out loud. Nobody has a counter. "Last mag" is a callout, not a UI state. A squad that goes quiet while looting is how a four-player run collapses in a doorway.
Learn the crossbow where it is safe. After November 13 it is a loadout weapon, so the shooting-range hub is the place to feel the handling, not round 20 on Village. The notes do not list projectile stats. Do not trust a damage number that did not come from the patch notes or your own testing.
| Habit | Why it fits this game | What not to assume |
|---|---|---|
| Search between rounds | Stressed reloads cause mistakes | That the secret requires a specific round |
| Open the map first | Power and new areas are the published loop | That power is a step in the secret |
| Listen in stereo | Spatial audio is a core system | That a sound cue has been documented |
| Call ammo and doors | No HUD and no ammo counter | That a marker will appear |
| Practice the bow in the hub | It is no longer Village-exclusive | That zombies still hands you one |
The behind-the-scenes look for The Dead & Damned, published by IGN, is the best pre-release look at how the mode is being rebuilt. It is labeled part one of two, so treat it as a preview, not a complete secret index. Pair it with the Bodycam page on Steam when you want the mode list in the store's own words, and with the Dead & Damned behind-the-scenes look when you want that footage.
Squad roles for a four-player Village run
Zombies is the easy friends format in this update: up to four players, while the bigger grouping tools stay in progress. Four is enough to cover a photoreal map if you assign jobs. It is also small enough that one person chasing a rumor can get the whole team killed.
| Role | Job during downtime | Job when the wave spikes |
|---|---|---|
| Anchor | Holds the door you already trust | Refuses to chase a maybe-interactable |
| Mapper | Notes newly opened areas after power | Calls when a path behind the squad closes |
| Listener | Sweeps for odd audio once the round breaks | Stops searching the moment spawns surge |
| Flex | Tests box rolls and odd pickups | Switches to TEC-9 or another secondary if the primary is empty |
Keep the flex honest. A random-attachment box can produce a gun that looks familiar and handles nothing like the last one. If the flex is also the only person who remembers the route, a surprise recoil pattern will wipe the attempt. The anchor should not be the experimenter.
Host migration and player-count bugs were a v0.8 theme, especially in Wingman, and 0.9 still has no party system. For a secret run, a stable friends session beats a public queue you cannot fill on purpose. If someone drops, do not assume a migrated host preserved every pickup. That specific zombies behavior is not documented in these notes, so restart if the world state looks wrong.
Public Pool, anti-cheat, and the drone lobby can wait. They are real 0.9 features, and they do not unlock Village.
What to verify on November 13
Ship day is when this guide should get stricter, not louder. Reissad said the long bug-fix list and the full patch notes arrive with the update. Use them as the checklist, in this order:
- Search the notes for "Village," "secret," and "crossbow." See whether the in-match ending is still described at all.
- Load the crossbow in the hub and confirm it is actually selectable, not just announced.
- Start a private Village run with a full squad of four. Watch early spawns before you explore. The polish pass was aimed at spawns and zombie behavior, so old safe corners may be gone.
- Only after power is on and new areas are open, look for anything that still plays like a finale. If nothing appears, that is data. It is not permission to invent a workaround.
- Test a weapon box over several rounds. Record whether a crossbow can drop. Absence across a few boxes is not proof, but a drop would answer the question the announcement left open.
- If a Discord post, clip, or comment fills in steps, tag it as player experience until you reproduce it. A 524,000-person community will publish both discoveries and guesses under the same tone of certainty.
Asylum deserves a separate first night. It returns with the same kind of fixes and zero mention of a matching secret. Hunting a copycat egg there, because Village had one, is how squads waste the polish pass. Zombie Trenches deserves the same restraint until Reissad describes the mode beyond the teaser.
Bodycam is still Early Access. The studio's pitch has stayed consistent: a French indie team, Unreal Engine 5, a camera that refuses a clean HUD, and updates shaped in public. Secrets in that kind of game move. The useful skill is not memorizing a route that may already be out of date. It is knowing which sentence came from the developer, and which sentence is someone on the internet completing the puzzle for you.
FAQ
What reward is tied to the BODYCAM ZOMBIE village easter egg?
The official prize named so far is the crossbow. Reissad said you could previously get it only by finishing the Village secret, and that v0.9 adds it to the loadout for PvP. No other reward is listed.
Did the November 13 update remove the secret?
The announcement does not say it was removed. It says the crossbow is no longer exclusive to that ending. Whether Village still contains the sequence, and whether a zombies run still grants the weapon, is a release-day patch-note question.
Which zombies maps should a secret squad load first?
Village, because it is the only map tied to the secret in writing. Asylum returns alongside it with spawn and behavior polish, but no named secret. Zombie Trenches is new and was still unfinished in the teaser, so do not import a Village route onto it.
Can friends queue the hunt together without the party system?
Yes, within limits. Zombies is co-op for up to four, which covers a full search squad. The broader party system is not in 0.9, Quick Play and the server browser stay solo queue, and a hosted match remains the path for a larger friend group of up to ten.
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